
"grindy" in that it lets you progress as slow or fast as you want without worrying about food. It's my least favorite of these, but it is just really well done and looks great even if youre not used to ascii.Īngband will also feel much more like a standard modern game than nethack. it's also strongly about working with what items you find rather than planning out a build or creating a certain set of tools. Part of its design is that it tries to be really clear and easy to understand (so the exact opposite of nethack). In Nethack, you explore the rules of the game. Haven't played anywhere near enough Nethack or Brogue to comment meaningfully on their differences from Angband, except to say that Nethack and Angband are both exploration games. Grinding is definitely a powerful, and useful tool, but it's something you come to rely on less and less as you get better at the game. The only times I've ever had to spend any amount of time grinding, is at the endgame when I need to prepare to fight Morgoth, but that was always because I fought things I shouldn't have, and burned through too many consumables. Many veteran players even play with "forced descent," meaning they can only visit each floor once!

If you make use of the many strong detection tools the game provides, and avoid enemies who can target your resistance holes, then grinding isn't necessary. For example, I recently had a Ranger win where I only revisited one or two floors once, and that was to escape bad situations, not to grind for some gear I need.įundamentally, Angband is a game of detecting and avoiding threats. To answer your question about how anyone ever manages to have fun with Angband, it's real simple: it's not as grindy as it looks. You will die in Brogue too, don't get me wrong, but you will understand why, and you will learn.īrogue is not my favourite roguelike ever, but it is a lot of fun, and I recommend it in general. You adapt to what the game gives you, and in general the game is pretty good about keeping you informed about what is going on and why. You get no choice in how your character starts out, only in how you develop through play. There is a LOT of stuff in nethack, and just sort of running into some of the crazy things going on there is fun.īrogue is a much simpler game than either of the other two. I don't like nethack very much either, but I found it more fun than angband. These details are documented absolutely nowhere, so the only way to actually make any progress at all is to read a whole bunch of spoilers. Most of the game is extremely obtuse, and making any real progress requires knowledge of extremely subtle fiddly details.

You have to keep going there is no choice. There is no way to grind or improve slowly, and if you even try it you are going to starve anyway. Nethack wants you dead, and that is pretty much all there is to it. Nethack is pretty much the polar opposite. This game is way too grindy for me I never understood how anyone managed to have fun with this game. These three are about as different from each other as roguelike games can possibly be.Įverything is random, and if you move back to a floor you have already visited, it will be randomly generated all over again.Īs you move down, it gets much harder fast, so you really are expected to just grind levels over and over again to get stronger.
